Class 09 PSA Qualitative Reasoning Test

Class 9 · PSA Qualitative Reasoning

This is online test 01 for Class 09 PSA Qualitative Reasoning Test. There are 18 questions in this test with each question having around four answer choices.

Questions & Answers

1
Sumi and Sunita are good friends. For the last few months Sunita is not performing well in Mathematics. One day, Sumi noticed that her best friend started using unfair means to pass the tests. What step should Sumi take first to help her friend out of this situation?
  • A
    Discuss the problem with Sunita
    Correct
  • B
    Share the problem with the school counsellor
  • C
    Tell other friends about her observation
  • D
    Report the matter to the Class Teacher
2
Read the following sentences carefully and arrange them in the best chronological order (S1) She carried the bags into the house. (S2) Finally, she put away all the dry fruits and green vegetables. (S3) Radhika went shopping yesterday. (S4) She picked all the frozen items immediately and kept them in fridge.
  • A
    S4,S1,S2,S3
  • B
    S3,S1,S4,S2
    Correct
  • C
    S1,S2,S3,S4
  • D
    S3,S2,S4,S1
3
Question below there are two statements followed by two possible conclusions. Select the most logical conclusion based on the statements. Statements: A. Storms are high speed wind. B. Cyclone is a storm. Conclusion: I. Cyclone is high speed wind. II. All high speed winds are cyclone.
  • A
    Neither of them are true.
  • B
    Only conclusion I is true.
    Correct
  • C
    Only conclusion II is true.
  • D
    Both the conclusion are true.
4
Question below there are two statements followed by two possible conclusions. Select the most logical conclusion based on the statements. Statements: A. Force is a vector quantity. B. Friction is a force that opposes motion. Conclusion: I. Force causes motion. II. Friction is a vector quantity.
  • A
    Only conclusion II is true.
    Correct
  • B
    Both the conclusions are true.
  • C
    Neither of them are true.
  • D
    Only conclusion I is true.
5
Which option best replaces ‘?’ to complete the series? A F K ? U
  • A
    O
  • B
    C
  • C
    Q
  • D
    P
    Correct
6
Which option best replaces ‘?’ to complete the series? Z T O K H ?
  • A
    F
    Correct
  • B
    D
  • C
    G
  • D
    E
7
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. The paragraph highlights which theme?
  • A
    Negative impact of video games
    Correct
  • B
    Gender difference of video games
  • C
    Different forms of video games
  • D
    Technology of video games
8
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. Which of the following has made video games more popular?
  • A
    Interactivity of games
  • B
    Realistic playing experience
    Correct
  • C
    Existence of violent games
  • D
    Length of games
9
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. In the passage above, which of the following has not been mentioned as ill effect of video games?
  • A
    Poor eyesight
    Correct
  • B
    Aggressive behaviour
  • C
    Decline in school grades
  • D
    Arguments with friends
10
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. What ways have been suggested to reduce negative impact of video games?
  • A
    Preventing children from playing games
  • B
    Watching game type and screen time
    Correct
  • C
    Banning sales of video games by age
  • D
    Counselling for children and their parents
11
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. According to passage, why are adolescent boys at more risk of aggressive behaviour?
  • A
    They argue with teachers
  • B
    Their academic achievement is relatively low
  • C
    Their playing time is comparatively more
    Correct
  • D
    They don’t listen to parents
12
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. ‘…. Parents need not worry …..’ what does this sentence indicate?
  • A
    Psychologists do not worry without reason.
  • B
    Parents always worry without reason.
  • C
    Psychologists worry without any reason.
  • D
    Parents worry for well-being of children.
    Correct
13
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The author talks about....................... in the above passage.
  • A
    curriculum
  • B
    education
    Correct
  • C
    human beings
  • D
    teachers
14
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. When the author says that education is for life, he means to say that –
  • A
    Education is useful for earning money.
  • B
    Education is very useful for life.
  • C
    Education can train the people to be proper human beings.
    Correct
  • D
    Education can make a person rich.
15
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The author says that it is not enough for a society to have experts because –
  • A
    Experts are not really sensitive to the needs of the society
    Correct
  • B
    Experts are very egoistic people
  • C
    Experts are eccentric people
  • D
    Experts cannot give overall view of facts
16
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. According to the author the present educational system:
  • A
    Stresses on efficiency
    Correct
  • B
    Is science oriented
  • C
    Fulfills social aspects
  • D
    Emphasizes on computer education
17
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. Human beings cannot be replaced by computers and robots because:
  • A
    They do not have specialized knowledge
  • B
    They react mechanically
  • C
    They cannot think and feel like humans
    Correct
  • D
    Computers and robots are non-human
18
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The main idea of the passage is:
  • A
    The only goal of education is to gain efficiency
  • B
    Education should be to improve the quality of life rather than efficiency
    Correct
  • C
    Only experts are efficient
  • D
    Educated people should have a sympathetic attitude