Class 09 PSA Qualitative Reasoning Test
Class 9 · PSA Qualitative Reasoning
This is online test 01 for Class 09 PSA Qualitative Reasoning Test. There are 18 questions in this test with each question having around four answer choices.
Questions & Answers
1
Sumi and Sunita are good friends. For the last few months Sunita is not performing well in Mathematics. One day, Sumi noticed that her best friend started using unfair means to pass the tests. What step should Sumi take first to help her friend out of this situation?
- ADiscuss the problem with SunitaCorrect
- BShare the problem with the school counsellor
- CTell other friends about her observation
- DReport the matter to the Class Teacher
2
Read the following sentences carefully and arrange them in the best chronological order (S1) She carried the bags into the house. (S2) Finally, she put away all the dry fruits and green vegetables. (S3) Radhika went shopping yesterday. (S4) She picked all the frozen items immediately and kept them in fridge.
- AS4,S1,S2,S3
- BS3,S1,S4,S2Correct
- CS1,S2,S3,S4
- DS3,S2,S4,S1
3
Question below there are two statements followed by two possible conclusions. Select the most logical conclusion based on the statements. Statements: A. Storms are high speed wind. B. Cyclone is a storm. Conclusion: I. Cyclone is high speed wind. II. All high speed winds are cyclone.
- ANeither of them are true.
- BOnly conclusion I is true.Correct
- COnly conclusion II is true.
- DBoth the conclusion are true.
4
Question below there are two statements followed by two possible conclusions. Select the most logical conclusion based on the statements. Statements: A. Force is a vector quantity. B. Friction is a force that opposes motion. Conclusion: I. Force causes motion. II. Friction is a vector quantity.
- AOnly conclusion II is true.Correct
- BBoth the conclusions are true.
- CNeither of them are true.
- DOnly conclusion I is true.
5
Which option best replaces ‘?’ to complete the series? A F K ? U
- AO
- BC
- CQ
- DPCorrect
6
Which option best replaces ‘?’ to complete the series? Z T O K H ?
- AFCorrect
- BD
- CG
- DE
7
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. The paragraph highlights which theme?
- ANegative impact of video gamesCorrect
- BGender difference of video games
- CDifferent forms of video games
- DTechnology of video games
8
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. Which of the following has made video games more popular?
- AInteractivity of games
- BRealistic playing experienceCorrect
- CExistence of violent games
- DLength of games
9
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. In the passage above, which of the following has not been mentioned as ill effect of video games?
- APoor eyesightCorrect
- BAggressive behaviour
- CDecline in school grades
- DArguments with friends
10
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. What ways have been suggested to reduce negative impact of video games?
- APreventing children from playing games
- BWatching game type and screen timeCorrect
- CBanning sales of video games by age
- DCounselling for children and their parents
11
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. According to passage, why are adolescent boys at more risk of aggressive behaviour?
- AThey argue with teachers
- BTheir academic achievement is relatively low
- CTheir playing time is comparatively moreCorrect
- DThey don’t listen to parents
12
Read the following passage and answer the questions that follow: In recent decades, video games have emerged as the most popular form of entertainment. These games provide players a feel of becoming a part of the game’s script, and a realistic virtual playing experience. Several studies have indicated that video game, especially ones with violent content, make teens more aggressive. Increase in aggressiveness is not only linked to the type of game, but also to the amount of time children spend on to play video games. In one of the study conducted in 2004, it was reported that adolescent girls played video games for an average of 5 hours a week, whereas boys averaged 13 hours a week. It was also stated that adolescents who play violent video games for more number of hours tend to be more aggressive, and often argue with peers and teachers. Some studies also indicate decline in their academic performance. But a group of psychologists say parents needn’t worry about the amount of time stent gaming. Unless screen time starts to affect school, health or social life. It is not possible to curb the games, but negative impacts can be reduced by monitoring the type of game they play for how long do they play. ‘…. Parents need not worry …..’ what does this sentence indicate?
- APsychologists do not worry without reason.
- BParents always worry without reason.
- CPsychologists worry without any reason.
- DParents worry for well-being of children.Correct
13
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The author talks about....................... in the above passage.
- Acurriculum
- BeducationCorrect
- Chuman beings
- Dteachers
14
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. When the author says that education is for life, he means to say that –
- AEducation is useful for earning money.
- BEducation is very useful for life.
- CEducation can train the people to be proper human beings.Correct
- DEducation can make a person rich.
15
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The author says that it is not enough for a society to have experts because –
- AExperts are not really sensitive to the needs of the societyCorrect
- BExperts are very egoistic people
- CExperts are eccentric people
- DExperts cannot give overall view of facts
16
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. According to the author the present educational system:
- AStresses on efficiencyCorrect
- BIs science oriented
- CFulfills social aspects
- DEmphasizes on computer education
17
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. Human beings cannot be replaced by computers and robots because:
- AThey do not have specialized knowledge
- BThey react mechanically
- CThey cannot think and feel like humansCorrect
- DComputers and robots are non-human
18
Read the following passage and answer the questions that follow: Education is for life, not merely for a livelihood! So long as we are unmindful of this truth the quality of our educational curriculum as well as that of our teachers and students will remain inadequate. It is not enough for a society to have experts. It needs human beings who can think, feel, and act generously, the kind of people who cannot be replaced by the computers and robots. The great fault of our present age is its emphasis on efficiency at the cost of humanity. The main idea of the passage is:
- AThe only goal of education is to gain efficiency
- BEducation should be to improve the quality of life rather than efficiencyCorrect
- COnly experts are efficient
- DEducated people should have a sympathetic attitude