iCBSE.com will not be updated for some time, meanwhile visit cbse.nic.in
bullet CBSE > > Cbse Syllabus Graphic Design Class Xii

CBSE Syllabus of Graphic Design for Class XII


Class XII

Effective from the Academic session 2010-2011 and the Board Examination 2011. A: THEORY One Paper      3 Hours UNIT – I Design Practices and Processes UNIT – II Principles and Elements of Design UNIT – III Media and Design B: PRACTICAL
  1. Society and Articulation Periods
  2. Introduction to Design Based Software
  3. Application of Design Based Software
  4. Advanced Applications of Design Software Periods
C: PORTFOLIO 70 marks 15 marks 30 marks 25 Marks 20 marks 5 Marks 5 Marks 10 marks 180 periods 30 periods 100 periods 50 Periods 60 Periods 5 Marks 15 15 Periods 15 Periods 5 Marks 15 All year CLASS XII: GRAPHIC DESIGN A: THEORY       One Paper      3 Hours 70 Marks SECTION A: Questions based on Reader SECTION B: Questions based on Application of Design UNIT – I    Design Practices and Processes 15 Marks 1.1 Design in practices/ Role of Design in Society a)                Functions of Design b)                Implications and Impact of Graphic Design c)                Role of Graphic Designer d)                Contemporary Graphic Design in India 1.2 Design Processes a) Methodology of Graphic Design UNIT – II Principles and Elements of Design 30 Marks 2.1  Sketching & Drawing a)                Introduction : Drawing an aid in visual representation b)                Virtues of drawing c)                Types of drawing
  • Drawing from seeing/ observation
  • Drawing from memory and imagination
  • Drawing from technical information
2.2  Colour a)                Scientific theories of colours b)                Artists’ theories & colour schemes c)                Colour scales: Gray Scale, Tint and Shade, Intensity Scale and colour Wheel. d)                Colour Interaction e)                Colour and expression f)                 Colour symbolism 2.3  Basics of Visual Composition/ Design Principles a)                Introduction b)                Composition in Different Arts Forms c)                Primary Constituents d)                Principles of Visual Composition 2.4  Typography a)                Anatomy of Typeface b)                Expressive Typography c)                Advanced Applications 2.5  Principles of layout Design a)                 Theme and content b)                Types of Layout c)                 Composition d)                Symbolism of Colour e)                 Copy and Type/ typography UNIT – III Media and Design 25 Marks 3.1 Advertising Design a)           Introduction to Media- Electronic and Print f)                 Campaign Design g)                Event, Publicity and Public Relations 3.2  Digital Imaging/ Painting and Printing a)                Making Digital Images b)                Modifying Digital Images c)                Introduction to different types of image – editing software d)                Working on layers and its advantages e)                Advanced methods of making selection f)                 Using textures g)                Adding text to images h)  Difference between digital printing and conventional printing i)   Application of digital printing 3.3  Graphic design for Interactive Media a)                Understanding a website b)                Types of websites c)                Designing for the Web d)                Information ./ Contend Design e)                Planning a website f)                 Navigation g)                Facilitating Interaction h)  Usability Issues B: PRACTICAL EXAMINATION  3 Hours 20 Marks 1.     Society and Articulation a)                Design b)                Motifs c)                Patterns, and d)                Others 2.     Introduction to Design Based Software a)                Getting started with software b)                Working with layers c)                Making selections d)                Incorporating colour techniques e)                      Placing type in an image f)                       Using painting tools g)                      Working with special layer functions 3.     Application of Design Based Software a)                      Creation of Design b)                      Modification of Design c)                      Presentation of Design 4.     Advanced Applications of Design Software a)                      Creating Special Effects with Filters b)                      Enhancing Specific Selections c)                      Adjusting Colours d)                      Using Clipping Masks, Paths and Shapes e)                      Transforming Type f)                       Liquefying an Image g)                      Performing Image Surgery h)  Annotating and Automating an Image i)     Creating Images for the Web C: PORTFOLIO 10 marks a)                      Project based on Local and Contextualized Design b)                      Creativity and Innovation in Project Design c)                      Project based on market oriented design d)                      One complete sketch book of at least 150 pages SCHEME OF EXAMINATION I THEORY PAPER 3 HOURS 70 Marks SECTION A 1          Three out of four short questions based on textbook (80-100 words). (four questions of 3 marks each (4×3)                                                                                      12 marks 2          Long questions: Three questions out of four based on textbook (100-120 words) (Three questions of five marks each (3×5) 15 marks 3     definitions: Five definitions out of six based on textbook in three to five sentences. (Five definitions one mark each (1×5)                                                                                      05 marks 4          Essay Type : One essay type questions out of two based on textbook (150-200 words) (One essay type question of 8 marks)                                                                                       08 marks SECTION B 30 marks 5          Three out of four short questions on drawing a design pattern based on the given input 12 marks 6          Two question out of three on designing a motif or a pattern based on (5+5) 10 marks 7          One question out of two on designing any of the following types (brochure/ logo/ letterhead/ book cover/ poster/ textile print/ jewellery)       08 marks II PRACTICAL EXAMINATION : 3 HOURS 20 marks Course as prescribed in syllabus III Portfolio: –                          Exploring Graphic Design through Portfolio assessment –                          One computer sketchbook of at least 100 pages                                                 10 marks PROJECT WORK AND PORTFOLIO Project Work:
  1. Field Visits and Report writing/ documentation: Pacaging industries, Paper Making workshops, printing presses, museums, melas, festivals etc.
  2. Project Work: One project in a year where students will identify and pick up a particular design problem or something that they consider a design problem; work on that problem and produce works. Students should be encouraged to take up problems from their own environment like, annual day, sports, meet, function/festivals, school building, signs, communication in the school etc.
  3. Work Study: Study of works of any great/ known designer (national or international).
(Students will work individually on their assignments most of the time, but they will have the opportunity at times to work together to solve problems if the situation arises. It is essential that students should work on their projects during their designated class periods. Students are expected to have a certain number of assignments done by midterms or end of the quarter in order to receive grade/ marks. Students are evaluated according to how well they meet the criteria of creativity, accuracy, execution etc.) Portfolio: Yearly submission of portfolio consisting of selected works (min. no 20) produced during the year. The works should be rich in terms of material exploration and visual impact. (Students will each develop a portfolio that reflects and intermediate to advanced level of artistic perception, expression, historic and cultural understanding, aesthetic valuing, and an ability to connect their artistic skills to many art related careers, and develop competencies in problem solving, communication, time management and resources. Students are expected to submit acceptable work at the end of academic year. If an assignment is considered unacceptable, the students will be asked to complete and resubmit their work.